Skip to main content

Review: Elite: Dangerous is the best damn spaceship game I’ve ever played



This is my third attempt at an Elite: Dangerous review. It’s one thing to play a game for a few dozen hours to form some opinions and then write a release-day review—not to trivialize game reviewing, but that’s a relatively easy task (in the same way that any kind of journalism is "relatively" easy—it’s mostly a straightforward process, at least). But I’ve been living with Elite: Dangerous since June of 2014, and it’s been in a state of almost constant flux the entire time–adding features, removing features, changing gameplay elements. That means I’m not condensing a few days or weeks of playtime down into a review—I’m trying to wrap my head around ten months of time spent sailing out in the black.

Here is the plain truth: Elite: Dangerous was released unfinished, and it’s still unfinished. There’s every indication that the December 16 1.0 release occurred in order to hit an arbitrary "before the end of 2014" release date, and the 1.0 product we got was not release-worthy. Major gameplay mechanics, like the much-hyped "background simulation" whereby the galaxy’s economy and politics evolve, were broken or flat-out missing. Multiple poorly tested or overlooked gameplay exploits were present. The game’s peer-to-peer networking architecture was easily subverted and eminently hackable. The game’s multiplayer was just a wreck, with broken and unreliable player comms and no way to group up or trade money or cargo; in fact, until very recently, the only meaningful way to interact with another player was simply to blow them up.

And yet, in spite of how broken the game was at launch and all the ways in which it remains plagued with bugs even now after two major patches, Elite: Dangerous is so damn good that it transcends its problems. When I strap on my Oculus Rift DK2 and look around my cockpit, I am flying my own spaceship.

Blasting through Witch space, docking at stations, hauling goods on long trade routes, hunting for bounties, blowing away NPCs or other players in conflict zones, or exploring a thousand light years away from known space—David Braben and his team at Frontier Developments have built the best, most immersive, most gripping "you are flying a spaceship" experience I have ever played in the 30 years I’ve been playing video games. When I’m cruising in silence above the plane of a gas giant’s rings, banking slowly and looking down for signs of pirates that I can drop down on and crush like the fist of an angry space-god, it doesn’t matter that the game still isn’t fully baked, because I am flying my own spaceship.

My buddy Matt insightfully described Elite: Dangerous as "the best game you’ve ever thought about playing," and he’s right—long after I’ve logged off, I think about what I want to do next. I imagine new weapon layouts for my ship, or new goals I want to hit—gotta gain some Imperial rank so I can get an Achenar permit!—or new things I want to try. And that’s perhaps the key to Elite: Dangerous: it really is the successor to 1984’s Elite, and to enjoy it in the long-term after the new game shiny has worn off, you really need to be the kind of person who enjoys setting and reaching your own gameplay goals. Because there’s not a lot of structure in Elite: Dangerous to guide you.

Read More

Comments

Popular posts from this blog

Samsung Galaxy S5 Review and Giveaway

Few smartphones are as aggressively marketed as Samsung’s Galaxy S5. The S5 can no longer be considered brand-new — but it  is  Samsung’s flagship, at least for the next few months. With a gorgeous screen, a capable camera, a waterproof build, and a user-replaceable battery, the Galaxy S5 has a lot to offer… at least on paper. Let’s find out how good it really is. What Makes This Review Different There are about a million Galaxy S5 reviews out there. Why should you read this one? Two keys points make our review different: We bought our own device . Unlike many tech blogs, we don’t use a review unit Samsung gave us. We went out to the store and bought one, just like you would. This means everything you read here is truly impartial – we owe Samsung nothing. We used it for more than a month . Some sites rush to be the first to publish a review on a new device. That’s not how we do things. I used the Galaxy S5 as my main (and only) Android phone for nearly two months,...

Samsung Galaxy Note 3 N9000 Review and Giveaway

When it comes to massive phones, nothing is more iconic than the Samsung Galaxy Note. It has gained popularity not only due to its size, but its additional features such as a stylus and a larger battery make it a more useful phone. Samsung released the third generation of the Galaxy Note in October, updating the phablet with a larger screen and improved hardware. Read through our review, then join the giveaway to win the  Samsung Galaxy Note 3 ! Competitors Of course, other Android competitors haven’t let the $640  Galaxy Note 3  be the only player in the phablet market. There are others such as the  Sony Xperia Z Ultra , the Samsung Galaxy Mega , and the other more common phones that are reaching 5″ screens such as the  Samsung Galaxy S4 , the  HTC One , and the  Nexus 5 . Unlike the normal-sized top contenders, the Galaxy Note 3 has a bigger screen and larger battery. It also offers specific features (surrounding the S Pen stylus) th...

Ex-Skypers Launch Virtual Whiteboard Deekit

Although seriously long in the tooth and being disrupted by a plethora of startups, for many years Skype has existed as an almost ubiquitous app in any remote team’s toolkit. So it seems apt that a new startup founded by a team of ex-Skype employees is set to tackle another aspect of online collaboration. Deekit, which exits private beta today, is a virtual and collaborative whiteboard to help remote teams work smarter. The Tallinn, Estonia-based startup is headed up by founder and CEO, Kaili Kleemeier, who was previously a Head of Operations at Skype. She and three colleagues quit the Internet calling giant in 2012 and spent a year researching ideas in the remote team space. They ended up focusing on creating a new virtual whiteboard, born out of Kleemeier’s experience collaborating with technical teams remotely, specifically helping Skype deal with incident management. “Working with remote teams has been a challenge in many ways – cultural differences, language differences, a...