Skip to main content

Channeling Positive Tablet Usage To Foster Childhood Development



“Kids spend too much time on tablets and smartphones, not enough time outside!”

“They are losing key skills because they are spending too much time on video games and apps!”

We hear statements like these constantly, but the fact is, technology is a part of our lives, including our children’s, and that isn’t likely to change. Instead of looking at tech as the ogre, why not consider the types of apps, games and programs children are using?

Research from the Joan Ganz Cooney Center shows that less than half of the screen time for kids between ages 2-10 involves “educational” material. Parents should look for more positive and productive ways for kids to interact with devices. Screen time, if monitored and channeled properly, can provide meaningful experiences and outcomes for children. 

Studies have shown that students can lose up to two months of mathematical and computational skills during summer break. Low-income students are particularly affected: they can lose over two months in critical reading skills during the summer. Low-cost, educational gaming apps can help students retain knowledge while still allowing students to enjoy time off.

When children are allowed to learn through play, there is far less time spent on behavior management. Educational gaming apps and programs allow kids to have fun while simultaneously providing critical skills and knowledge.

The entertainment value of gaming can motivate users to accomplish tasks that are normally viewed as boring. A joint NYU/CUNY study found that “well-designed games can motivate students to learn less popular subjects, such as math, and that game-based learning can actually get students interested in the subject matter—and can broaden their focus beyond just collecting stars or points.”

Many teachers have employed this practice in classroom learning; and programs and apps extend this important practice throughout the year and on the weekends for in-home learning.

Play-based learning helps kids focus on the task at hand rather than outside distractions. With games, kids can dive in and focus on problem-solving and other critical skills. Certain video games have been found to improve strategic thinking and help the brain to become more agile.

Our app, JoyTunes, acts a musical education game, with gamification supplementing traditional music pedagogy. Additionally, apps like Learn with Homer and Operation Math are helping kids improve reading, vocabulary and math skills by using spy themes, clever animations and leader boards where kids can rack up points. Learn with Homer helps early childhood learners with critical skills like converting sounds to letters, letters to words, and words to ideas through play which has been proven to help fight learning loss and increase school readiness. Similarly, Operation Math keeps kids engaged through often mundane math drills by leading them on a spy adventure while completing activities like multiplication and division.

Combining learning with the enjoyment of video gaming can help students learn across all subjects. Parents who want to ensure that their children enjoy positive screen-time should pay close attention to the types of content being downloaded. Many tech companies are working to ensure the growing amount of time children spend with apps, tablets and smartphones is not only fun but fruitful.

Comments

Popular posts from this blog

Samsung Galaxy S5 Review and Giveaway

Few smartphones are as aggressively marketed as Samsung’s Galaxy S5. The S5 can no longer be considered brand-new — but it  is  Samsung’s flagship, at least for the next few months. With a gorgeous screen, a capable camera, a waterproof build, and a user-replaceable battery, the Galaxy S5 has a lot to offer… at least on paper. Let’s find out how good it really is. What Makes This Review Different There are about a million Galaxy S5 reviews out there. Why should you read this one? Two keys points make our review different: We bought our own device . Unlike many tech blogs, we don’t use a review unit Samsung gave us. We went out to the store and bought one, just like you would. This means everything you read here is truly impartial – we owe Samsung nothing. We used it for more than a month . Some sites rush to be the first to publish a review on a new device. That’s not how we do things. I used the Galaxy S5 as my main (and only) Android phone for nearly two months,...

Samsung Galaxy Note 3 N9000 Review and Giveaway

When it comes to massive phones, nothing is more iconic than the Samsung Galaxy Note. It has gained popularity not only due to its size, but its additional features such as a stylus and a larger battery make it a more useful phone. Samsung released the third generation of the Galaxy Note in October, updating the phablet with a larger screen and improved hardware. Read through our review, then join the giveaway to win the  Samsung Galaxy Note 3 ! Competitors Of course, other Android competitors haven’t let the $640  Galaxy Note 3  be the only player in the phablet market. There are others such as the  Sony Xperia Z Ultra , the Samsung Galaxy Mega , and the other more common phones that are reaching 5″ screens such as the  Samsung Galaxy S4 , the  HTC One , and the  Nexus 5 . Unlike the normal-sized top contenders, the Galaxy Note 3 has a bigger screen and larger battery. It also offers specific features (surrounding the S Pen stylus) th...

Ex-Skypers Launch Virtual Whiteboard Deekit

Although seriously long in the tooth and being disrupted by a plethora of startups, for many years Skype has existed as an almost ubiquitous app in any remote team’s toolkit. So it seems apt that a new startup founded by a team of ex-Skype employees is set to tackle another aspect of online collaboration. Deekit, which exits private beta today, is a virtual and collaborative whiteboard to help remote teams work smarter. The Tallinn, Estonia-based startup is headed up by founder and CEO, Kaili Kleemeier, who was previously a Head of Operations at Skype. She and three colleagues quit the Internet calling giant in 2012 and spent a year researching ideas in the remote team space. They ended up focusing on creating a new virtual whiteboard, born out of Kleemeier’s experience collaborating with technical teams remotely, specifically helping Skype deal with incident management. “Working with remote teams has been a challenge in many ways – cultural differences, language differences, a...