Skip to main content

Unity Finally Releases Its Long Promised User Interface Creator

gui
Good news, everyone!

Once upon a time, Unity promised to overhaul the way developers would build user interfaces in their Unity-powered games. This was roughly around the time man discovered fire*.

[* In non-snark time, it was about a year and a half ago]

At long last, Unity has shipped version 4.6 of its visual game development system — and with it, the long promised UI editor.

If you’re not a Unity user, here’s what you need to know: Unity is a super powerful game creation engine that allows developers to work in a WYSIWYG-style interface. Games built in Unity work on nearly any platform (iOS, Android, Windows, Mac, Linux, all the next-gen consoles, etc.) with minimal tweaking. You still need to know how to code to make things work the way you want, but the whole system is considerably more visual/drag-and-drop than the game engines of yesteryear.

Unlike most aspects of Unity, a seemingly simple thing like making a settings screen or a pause menu was a painful task. Until now, Unity developers had two main choices for building in-game interfaces:

Use Unity’s UI scripting language, which, while functional, was pretty darn kludgey. There was lots of manual scripting involved, particularly for handling things like placement and resizing for different display resolutions.
Use one of the third-party GUI editors… which got a bit more difficult over time, as Unity started hiring up or buying all of the people behind the best add-ons, leaving the projects with considerably less support.
With today’s release, however, UI creation gets the support it deserves. Interfaces are designed right within the game editor itself, and “smart anchoring” and smooth resizing systems keep everything where it should be regardless of screen resolution. Unity’s fantastic animation system has been integrated into the UI workflow, allowing for things like bouncing buttons or things that fly into view. Meanwhile, the whole thing has been built with performance in mind, and to work across any platform that Unity supports.

On a slightly less exciting (but still good!) note, Unity 4.6 is also the first to support x86 processors for Android. That means you can now build Unity games for devices like Google’s own Nexus Player.

This update is a free one for all Unity 4.x users, though it’s said that it’s the last major update before Unity ships version 5.0.

For the curious, here’s a 30 minute demo of all the new UI system has to offer:

Popular posts from this blog

How To Hide Text In Microsoft Word 2007, Reveal It & Protect It

Sometimes what we hide is more important than what we reveal. Especially, documents with sensitive information, some things are supposed to be ‘for some eyes only’. Such scenarios are quite common, even for the more un-secretive among us. You want to show someone a letter composed in MS Word, but want to keep some of the content private; or it’s an official letter with some part of it having critical data. As important as these two are, the most common use could involve a normal printing job. Many a time we have to print different versions of a document, one copy for one set of eyes and others for other sets. Rather than creating multiple copies and therefore multiple printing jobs, what if we could just do it from the same document?  That too, without the hassle of repeated cut and paste. We can, with a simple feature in MS Word – it’s just called Hidden and let me show you how to use it to hide text in Microsoft Word 2007. It’s a simple single click process. Open the document

Clip & Convert Your Video Faster With Quicktime X & The New Handbrake 64-bit [Mac]

Recently a friend of mine asked for my help to find a video of a good presentation to be shown to one of his classes. He also requested for it to be iPod friendly as he would also distribute the video to his students. Three things came to my mind: Steve Jobs, Quicktime and Handbrake . Mr. Jobs is well known for his great presentations which are often used as references. I have several Apple Keynotes videos. For my friend, I decided to choose the one that introduced MacBook Air – the one that never fails to deliver the wow effect to the non-techie audience. It’s a part of January 2008 Macworld Keynote. First step: The Cutting To get only a specific part of the Keynote, I clipped the 1+ hour video into about 20 minutes using Quicktime X (which comes with Snow Leopard). I opened the movie using Quicktime X and chose Trim from the Edit menu ( Command + T ). Then I chose the start and end of my clip by moving both edges of the trimming bar to the desired position. To increase th

Ex-Skypers Launch Virtual Whiteboard Deekit

Although seriously long in the tooth and being disrupted by a plethora of startups, for many years Skype has existed as an almost ubiquitous app in any remote team’s toolkit. So it seems apt that a new startup founded by a team of ex-Skype employees is set to tackle another aspect of online collaboration. Deekit, which exits private beta today, is a virtual and collaborative whiteboard to help remote teams work smarter. The Tallinn, Estonia-based startup is headed up by founder and CEO, Kaili Kleemeier, who was previously a Head of Operations at Skype. She and three colleagues quit the Internet calling giant in 2012 and spent a year researching ideas in the remote team space. They ended up focusing on creating a new virtual whiteboard, born out of Kleemeier’s experience collaborating with technical teams remotely, specifically helping Skype deal with incident management. “Working with remote teams has been a challenge in many ways – cultural differences, language differences, a